School of Technology Curriculum Document

 

Academic Department:

CIT

School Document Number:

TEC 06 - 09

Document Author:

Reza Kamali

Approved by School Date:

April 12, 2006

Date:   (mm/dd/yy)

CEP Review:

ü              Course

o                Program of Study

Type of Document: 

Addition

x

Faculty Senate Approval Date: (mm/dd/yy)

Effective Term:

Fall 2006

Deletion

Revisions

Document Subject: One

New Course Concentration-  Game and Simulation Development

 

Justification:

This course and the curriculum are based on the latest and most up to date information in regards to IT curriculum accreditation by CAC of ABET and industry standards.  This is an information technology program within the spirit of the IT curriculum, satisfying the core, the first two years, and the specialization cluster in the second two years.

Games are interdisciplinary on many levels.  To create games requires collaboration among diverse existing fields, from audio and visual design to programming and project management.  At the same time, digital gaming has given rise to new kinds of hybrid disciplines, such as game design and interactive storytelling.  Considered as cultural media, a full critical understanding of games requires that we appreciate them in all of their social, psychological, historical, and aesthetic complexity, thus advocating a cross-disciplinary approach to game-related education.

 


 

 

Current:

NONE

 

Proposed:


ITS 340 Advanced Programming

( Pattern 2 hours lecture, 2 hours lab, 3 hours credit )(Prerequisite ITS 245) This course covers advanced topics in programming languages, GUI development, threaded applications, components, testing and debugging methods and advanced topics in event-driven and object oriented programming techniques.  Extensive laboratory exercises are assigned.

ITS 360 Distributed Application Architecture and Design: ( Pattern 2 hours lecture, 2 hours lab, 3 hours credit ) (Prerequisite

ITS 260) This course covers the application development life cycle, modeling techniques, software architecture, design patterns, best practices, and development strategies.  Extensive laboratory exercises are assigned.

(NEW COURSE) ITS 300 Simulation and Game Development I : ( Pattern 2 hours lecture, 2 hours lab, 3 hours credit ) (Prerequisite ITS 245) This course covers the concepts, methods, and techniques of simulation and game development programming.  This course focuses on the mathematics related to game development, game and simulation programming techniques, algorithm design, data structures, game-specific software development, as well as the technical aspects of game testing.  Extensive laboratory exercises are assigned. 

CGT 241 – Introduction to Animation & Spatial Graphics (Pattern 2 hours lecture, 2 hours lab, 2 hours credit) (Co or Prerequisite CGT 211) This course introduces the knowledge base on which digital animation and spatial graphics technology are founded and developed.  Emphasis will be placed on developing a working knowledge of the mechanics of 3D geometric formats, spline based modeling with polygon mesh & NURBS, procedural mapping of raster images, simplified polygon modeling, rendering methods, hierarchical linking, and kinematic fundamentals.

CGT 330 - Multimedia, Animation and Video Game Design and Development.  (Class 2, Lab. 2, Credits 3) (Pre or Co requisite: CGT 211 or by consent of instructor) This course outlines all the details to create an original video game, build an effective game proposal outline with background information, the story, asset lists, and hardware and software requirements.  This course will teach the student to maximize design and development time of the original creator.  Students will properly detail the proposal for a programming and artistic team to take a game from start to finish.

(NEW COURSE) ITS 400 Simulation and Game Development II: ( Pattern 2 hours lecture, 2 hours lab, 3 hours credit ) (Prerequisite ITS 300) This course is the continuation of ITS 300 covering advanced technical aspects of simulation and game development including technology synthesis, system architectures for real-time game and simulation, network, data driven systems, and artificial intelligence.  Extensive laboratory exercises are assigned.

(NEW COURSE) ITS 404 System Modeling and Simulation: ( Pattern 2 hours lecture, 2 hours lab, 3 hours credit ) (Prerequisite ITS 400) This course details topics on modeling and simulation,  real time systems, rendering engines, gaming engines, gaming logic, and interactivity.  It addresses a detailed study of how games function to create experiences, including rule design, play mechanics, game balancing, social game interaction, and the integration of visual, audio, tactile and textual elements into the total game experience.  Extensive laboratory exercises are assigned.

(NEW COURSE) ITS 409 Topics in Simulation and Game Development ( Pattern 3 hours lecture, 0 hours lab, 3 hours credit )(Prerequisite ITS 404) This course covers special topics and emerging technologies in Simulation and Game Development.

 

Impact on Students:

 

What other Academic Departments will be impacted?

No equivalent programs are offered by other departments. 

 

Summarize any discussions with the departments listed above:

The CGT program in the METS department is willing to make effort to offer the courses for enrolled students.

 

Impact on University Resources:

This course will require faculty and laboratory resources.

 

Impact on General Education Requirements:

NONE